Thursday, July 31, 2025
HYBRID CALCULATOR WITH TEMPLATES(C++)
Sunday, July 27, 2025
CALCULATOR(WITH TEMPLATES) IN C++
#include <iostream>
TEXT ADVENTURE GAME(IN JAVA)
package GAME1;
import java.util.*; //importing for user input
public class GAME2 {
// making static variables to be used in full game
static Scanner s = new Scanner(System.in);
static int playerHp;
static String playerName;
static String playerWeapon;
static Random rc = new Random();
static int monsterHp = rc.nextInt(9, 16);
static int siverRing;
public static void main(String[] args) {
playerSetup();
TownGate(); // Start game at town gate
}
public static void playerSetup() {
playerHp = 10;
playerWeapon = "AXE"; // Remove extra spaces for string matching
System.out.println("YOUR HP IS " + playerHp);
System.out.println("YOUR WEAPON IS " + playerWeapon);
System.out.println("ENTER YOUR NAME PLEASE");
playerName = s.nextLine();
System.out.println("Hello, " + playerName + ". Let's start your adventure!");
}
// starting of game
public static void TownGate() {
System.out.println("\n-----------------------------------------\n");
System.out.println("You are at the town gate.");
System.out.println("A guard is in front of the gate.");
System.out.println("What do you want to do?");
System.out.println("1. Talk to the guard");
System.out.println("2. Attack the guard");
System.out.println("3. Leave");
int choice = s.nextInt();
s.nextLine();
if (choice == 1) {
System.out.println("Guard: Hello there, stranger. So, your name is " + playerName + "?\nSorry, we cannot let a stranger enter our town.");
TownGate();
} else if (choice == 2) {
playerHp -= 1;
System.out.println("Guard: What the hell?! Don't be stupid!");
System.out.println("The guard hits you hard. You lose 1 HP.");
System.out.println("Your HP: " + playerHp);
TownGate();
} else if (choice == 3) {
CrossRoad();
} else {
TownGate();
}
}
//At crossroad
public static void CrossRoad() {
System.out.println("\n-----------------------------------------\n");
System.out.println("You are at a crossroad.");
System.out.println("1. Go north");
System.out.println("2. Go south");
System.out.println("3. Go east");
System.out.println("4. Go west");
int option = s.nextInt();
s.nextLine(); // consume newline
if (option == 1) {
north();
} else if (option == 2) {
south();
} else if (option == 3) {
east();
} else if (option == 4) {
west();
} else {
CrossRoad();
}
}
//going to north and hp retaining mechanism
public static void north() {
System.out.println("\n-----------------------------------------\n");
System.out.println("You find a peaceful river. You rest and drink some water.");
if (playerHp < 10) {
playerHp += 1;
System.out.println("You have recovered 1 HP. Your HP is now " + playerHp);
} else {
System.out.println("Your HP is already full.");
}
System.out.println("1. Go back to the crossroad");
System.out.println("2. Stay here ");
int choice = s.nextInt();
s.nextLine();
if (choice == 1) {
CrossRoad();
} else {
north();
}
}
//go to south and visit town again
public static void south() {
TownGate();
}
//finding new weapon in east
public static void east() {
System.out.println("\n-----------------------------------------\n");
System.out.println("You walked into a forest and found a Long Sword!");
playerWeapon = "Long Sword";
System.out.println("Your new weapon is: " + playerWeapon);
System.out.println("1. Go back to the crossroad");
int choice = s.nextInt();
s.nextLine();
if (choice == 1) {
CrossRoad();
} else {
east();
}
}
//fighting enemy in west
public static void west() {
System.out.println("\n-----------------------------------------\n");
System.out.println("You encounter a goblin!");
System.out.println("1. Fight");
System.out.println("2. Run");
int choice = s.nextInt();
s.nextLine();
if (choice == 1) {
fight();
} else if (choice == 2) {
CrossRoad();
} else {
west();
}
}
public static void fight() {
System.out.println("\n-----------------------------------------\n");
System.out.println("Your HP: " + playerHp);
System.out.println("Goblin HP: " + monsterHp);
System.out.println("1. Attack");
System.out.println("2. Run");
int choice = s.nextInt();
s.nextLine();
if (choice == 1) {
attack();
} else if (choice == 2) {
CrossRoad();
} else {
fight();
}
}
//attack and fighting mechanism
public static void attack() {
int weaponDamage = 0;
if (playerWeapon.equals("AXE")) {
weaponDamage = rc.nextInt(1, 6); // 1-5
} else if (playerWeapon.equals("Long Sword")) {
weaponDamage = rc.nextInt(4, 10); // 4-9
}
System.out.println("You attack the goblin and deal " + weaponDamage + " damage.");
monsterHp -= weaponDamage;
if (monsterHp < 1) {
win();
return;
}
System.out.println("Goblin HP is now: " + monsterHp);
// Monster counterattacks
int monsterDamage = rc.nextInt(1, 5);
playerHp -= monsterDamage;
System.out.println("The goblin attacks you back and deals " + monsterDamage + " damage.");
System.out.println("Your HP is now: " + playerHp);
s.nextLine();
if (playerHp < 1) {
lose();
} else {
fight();
}
}
//on defeating goblin
public static void win() {
System.out.println("\n-----------------------------------------\n");
System.out.println("You defeated the goblin!");
System.out.println("He dropped a ring");
System.out.println("You got a siver ring");
siverRing=1;
System.out.println("1.go south to town");
int choice=s.nextInt();
if(choice==1) {
Town();
}else {
win();
}
monsterHp = rc.nextInt(5, 11); // Reset for another fight if needed
CrossRoad();
}
//on getting defeated by goblin
public static void lose() {
System.out.println("\n-----------------------------------------\n");
System.out.println("You have been defeated by the goblin...");
System.out.println("GAME OVER");
System.exit(0);
}//after defeating goblin and arriving at town
public static void Town() {
System.out.println("\n-----------------------------------------\n");
System.out.println("you go to town and go to guard ");
System.out.println("Would you like to:\n1.show your ring\n2.leave");
int choice=s.nextInt();
if(choice==1) {
TownElder();
}
else if(choice==2) {
CrossRoad();
}else {
Town();
}
System.out.println("\n-----------------------------------------\n");
}
public static void TownElder() {
System.out.println("You show silver ring to guard \n he looks surprised!!!!!!!!!!!!!!!");
System.out.println("He takes you directly to TownELder,te head of town");
System.out.println("TownElder sees your ring and says\n\"this ring is very imprtant for us as it was crafted by our ancestors\nand it has been preserved by us for generations");
System.out.println("Recently,a very powerful goblin stole it from us and we could not get it back");
System.out.println("We would like you to become out town's protector,so say,what was your name again?" +playerName+ " yeah,so "+playerName+" ,would you like to be our protector");
System.out.println("what would you do?\n1.become the protector\n2.leave the town");
int choice=s.nextInt();
if(choice==1) {
ending();
}
else if(choice==2) {
CrossRoad();
}
else {
TownElder();
}
System.out.println("\n-----------------------------------------\n");
}
//ending of game
public static void ending() {
System.out.println("So,from here now you will be given your title according to your choice,choose one");
System.out.println("Choose one from them-:\n1.The Silver Lion of Valor\n2.Knight of the Eternal Oath\n3.Warden of the Broken Sigil\n4.The Crimson Bladebearer\n5.Champion of the Hollow Crown");
String playerTitle="";
int choice=s.nextInt();
switch(choice) {
case 1:playerTitle="The Silver Lion of Valor";
break;
case 2:playerTitle="Knight of the Eternal Oath";
break;
case 3:playerTitle="Warden of the Broken Sigil";
break;
case 4:playerTitle="The Crimson Bladebearer";
break;
case 5:playerTitle="Champion of the Hollow Crown";
break;
default:
System.out.println("Could not decide one,huh!,well I have a name for you,you get the title of Spadidus,meaning\"descending from sparda\" ,the warrior who founded this town ");
playerTitle="Spadidus";
}
System.out.println("So,now you hold the title of "+playerTitle);
System.out.println("congratulations,you won " +playerName+ " with the title of "+playerTitle);
System.out.println("GAME OVER");
System.exit(0);
}
}
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